Warlords is an award winning computer game series created by Steve Fawkner, in which role-playing elements are combined with strategy in a fantasy setting. The series has been split into two different games lines, the traditional turn-based strategy Warlords series (currently in its fourth edition), and a newer real-time based strategy Warlords Battlecry series (currently in its third edition).
The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of good versus evil. Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. On the side of evil are the demonic horsemen: the Lord of Plague, the Lord of Famine, the Lord of Chaos, and the ever present Lord Bane, Lord of Death.
The most recent Warlords Battlecry game is based upon the release of the fifth horseman from the demonic dimensions. Other races also populate Etheria, including Dark Elves, Dark Dwarves, Barbarians, Orcs, Gnolls, and reptilian Srrathi, with some races being dropped and added with different games.
The first Warlords was created in 1989 by Steven Fawkner, and published by SSG. It featured 8 different clans battling for the control of a mythical land called Illuria: Sirians (EGA and VGA: white), Storm Giants (EGA and VGA: yellow), Grey Dwarves (EGA: light blue, VGA: orange), Orcs of Kor (EGA and VGA: red), Elvallie (EGA and VGA: green), Horse Lords (EGA: dark blue, VGA: light blue), Selentines (EGA: purple, VGA: dark blue) and Lord Bane (EGA and VGA: black), which could either be played partly by the computer or by eight different people taking turns in what is known as hot seat play. Gameplay consisted of moving units, checking and adjusting production in cities and moving heroes to explore ruins, temples and libraries, and discover allies, relics and other items. The goal of this game was to rule the land of Illuria by defeating the other 7 opponents and capturing or razing at least two thirds of the cities in the land (initially 80, but cities could be razed upon capture). The winning player could show no mercy to his opponents, in which case the battle went on until one side won all the remaining cities.