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Ultima IV - Quest of the Avatar

Ultima IV - Quest of the Avatar
Ultima IV - Quest of the Avatar

SystemCommodore 64
Floppy (5.25")2

Origin

Commodore 64

Release Date: 9/16/1985
Manufacturer: Origin
 
Ultima IV differs from most RPGs in that the game's story does not center on asking a player to overcome a tangible ultimate evil.

After the defeat of each of the members of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sunk, new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: He needed someone to step forth and become the shining example for others to follow.

The object of the game is to focus on the main character's development in virtuous life, and become a spiritual leader and an example to the people of the world of Britannia. The game follows the protagonist's struggle to understand and exercise the Eight Virtues. After proving his or her understanding in each of the virtues, locating several artifacts and finally descending into the dungeon called the Stygian Abyss to gain access to the Codex of Ultimate Wisdom, the protagonist becomes an Avatar.

Conversely, actions in the game could remove a character's gained virtues, distancing them from the construction of truth, love, courage and the greater axiom of infinity—all required to complete the game. Though Avatarhood is not exclusive to one chosen person, the hero remains the only known Avatar throughout the later games, and as time passes he is increasingly regarded as a myth.

- Two full game disks front and back
- Full conversations with hundreds of characters
- Multiple range weapons
- Unified magic system of unmatched subtlety
- Dozens of combat screens
- Hundreds of individually designed dungeon chambers
- Dozens of unique shops to explore

5.25 floppy disks, felt cloth map of Britannia, metal ankh pendant, reference card and book of mystic wisom all included in original box.


User Comments
Jason on Tuesday, January 22, 2008
Lord British's Ultima IV was the first adventure game that held my attention. It didn't take me long break away from my button mashing ways to enjoy the strategy of this game. The gameplay would last for weeks yet never got boring. Amazing how intricate the game really was.
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