Personal Computer Museum, Canada's Videogame Museum

Super Zaxxon

Super Zaxxon
Super Zaxxon

SystemCommodore 64
Cartridge1

Sega

Commodore 64

0  76714  60009  6

Release Date: 1/1/1984
Manufacturer: Sega
 
Donated By: Gregory William Crowell
 
Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons.

The game is very similar in appearance to Zaxxon. The differences are:

  • Your fighter moves much faster. This makes going after ground targets a big challenge.
  • The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.
  • There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.
  • Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.
  • A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.
  • Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.
  • The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.
  • There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.
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