View all items from this company in our collection...
Dynamix, Inc. was an American developer of computer games from 1984 to 2001, best known for their flight simulator, Red Baron, the Front Page Sports series and their online multiplayer game, Tribes.
The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, Stellar 7, was released before company founding and was later re-released with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart which was one of the most atmospheric titles for the C64.
In the following years, Dynamix created a line of action games for Electronic Arts, including one of the first games for the Commodore Amiga, Arctic Fox. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line.
Once part of Sierra, Dynamix created some of their most famous games, including a line of adventures and flight simulations that included Red Baron and The Adventures of Willy Beamish. They also created the puzzle game The Incredible Machine, along with the spinoff Sid & Al's Incredible Toons. Another successful product line was the Front Pages Sports series, designed by Pat Cook and Allen McPheeters which included Football, Baseball, and Golf. Versions of Red Baron and Front Page Sports Football were included as part of the ImagiNation Network.
In 1994, the first game in a new series called MetalTech was released, a giant robot combat game with similarities to the BattleTech universe and games. This series resulted in two Earthsiege games and eventually Starsiege. As a side development of the Starsiege game, the successful Tribes series was created. Dynamix also created Outpost 2: Divided Destiny, the second game in Sierra's strategy/survival franchise, Outpost.
The Dynamix studio was closed by its parent company Sierra Entertainment in August 2001, as part of Sierra's restructuring under Vivendi Universal. Several veterans of the studio (including Tunnell), however, stayed in Eugene and founded a new studio / electronic publisher, GarageGames.