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Elvira II: The Jaws of Cerberus

Elvira II: The Jaws of Cerberus
Elvira II: The Jaws of Cerberus

Floppy (5.25")3



0  15605  61091  2

Release Date: 1/1/1992
Manufacturer: Accolade
Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror role-playing video games. It was produced by Horrorsoft and published by Accolade in 1992.

The game is a sequel to Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.

The main character is Elvira's boyfriend, whose mission is to save Elvira, captured by the demon Cerberus who wants to use her magical power for his own aims. The player seeks Elvira in a horror movie studio where the props and movie sets have turned into actual monstrosities, apparently as a result of building the studio on haunted grounds.

Gameplay in Elvira II takes place in first-person perspective. The player can move forward and backward, or turn right, left or back by clicking on one of the arrows in the bottom-left corner of the screen. Rather than being truly 3D, the game simulates the player's view by using a large amount of 2D images which depict the rooms and corridors from various spots and angles; due to this, the player's freedom is somewhat limited - in many rooms, it's impossible to look to the side, for example.

Out of the four areas in the game (the main studio building and the three movie sets), two of them (main building and Studio 2 - the haunted house) have more adventure elements, focusing mainly on collecting useful items and problem-solving, while the others (Studio 1 and 3 - set in insect-filled caverns and a dungeon, respectively) are similar to a classic dungeon crawl.

The magic system was unique at the time as the player could cast magic spells using the items found around the studio (which meant that the game was very much a loot and explore type game). The recipe for the spell indicated what sort of item would be required in order to cast it (a glass item, or an inflammable liquid for example) and the player would have to come up with an item matching that description. In the examples given the glass object could be anything from a glass bottle to a glass ashtray, whilst the inflammable liquid would be a spray or a bottle of alcohol.

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