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Independence War

Independence War
Independence War

SystemWindows 95/98


Windows 95/98

0  20295  42031  4

Release Date: 8/1/1998
Manufacturer: Ocean
As the captain of Dreadnaught the player could assume the command of any of the four workstations on the command bridge. From the command station (CMD) the player received his/her mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the navigation station (NAV). From the weapons station (WEP) the player had an outside view of Dreadnaught's wire frame model. Following a locked target, the angle of view could rotate 360 degrees on all axes. This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies. The fourth station engineering (ENG) was for controlling the repairs when the ship was damaged by weapons or a collision with another object. However, the automated repair functioned well and player supervision was rarely needed. The station also had a fuel gauge which was nonfunctional because the game design was changed to give Dreadnaught limitless fuel.

In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.

I-War makes use of Newtonian physics; the flight model is subject to inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways.

The game features two gameplay modes: campaign mode, and a mode for immediate space battle with endlessly spawning enemies. The campaign consists of a series of 40 linear missions, with one or more missions being available at a time. After completing a key mission, a new mission or missions becomes available. Sometimes a different set of missions can be unlocked depending of the outcome in the previous mission, thus setting the campaign to different directions. Three different endings to the campaign were possible. The nature of missions varied between various combinations of combat and problem solving. The puzzles often made use of the game's physics modeling.

Depending on the mission Dreadnaught can be acting alone, support another vessel or have a group of wingmen under its command. Other missions various special equipment at the player's disposal, like for an example a reconnaissance drone.

The player ship is armed with Particle Beam cannons and various kinds of missiles. For protection the ship, the ship is equipped with energy shields, that are capable of tracking and absorbing enemy fire from a single ship at a time. The bridge of the player ship is a small ship of its own, called the 'command section', capable of detaching from the rest of the ship.

The lines on the simulated Head-Up Display help the player to judge the magnitude and direction of the velocity of his/her ship. During LDS-travel, ships are not able to use weapons other than missiles designed to stop LDS-travel, but cannot be attacked either.

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