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Titanic: Adventure out of Time

Titanic: Adventure out of Time
Titanic: Adventure out of Time

SystemWindows 95/98


Windows 95/98

0  67661  00555  3

Release Date: 11/12/1996
Manufacturer: Cyberflix
Titanic: Adventure Out of Time is a computer game developed by Cyberflix. It was published in the United States and Europe by GTE Entertainment and Europress respectively, released on November 12, 1996. The game is a point-and-click adventure game which sees the player traveling around a virtual representation of the RMS Titanic.

Titanic: Adventure Out of Time comes in three versions: a PC, Macintosh, or hybrid version that works on both the Windows and Mac. Version 1.0 of the game is an upgrade of the game from GTE Entertainment to just Cyberflix and is a stability upgrade first released in 1997. It comes in either a threefold CD jacket or a jewel case version. The French and German version of the game comes in two paper sleeves. The Mac and Windows versions were released first, produced by Cyberflix and distributed by GTE Entertainment in 1996. Hybrid versions of the game, which are compatible with both the Mac and Windows operating systems, were distributed and produced by Cyberflix after GTE Entertainment went out of business in 1997. Later versions were distributed by Hammerhead Entertainment, who took over production after Cyberflix also went out of business in 1998. The game is available in six languages: English, French, German, Dutch, Polish and Korean.

The version that we have is a Macintosh/Windows hybrid.

The game begins in April 1942 with the player (named Frank Carlson) being caught in an air raid during the London Blitz of World War II and being sent back in time to 1912 with an opportunity to change history. In 1912, he is a British secret agent on the RMS Titanic, who is told to retrieve a priceless copy of the Rubaiyat of Omar Khayyám. The open-ended gameplay allows the player to either follow the storyline by solving puzzles or simply explore the rooms of the ship.

The player's first mission is to locate and retrieve the The Rubaiyat, which is revealed to have been stolen earlier in the year and is now suspected of being in the possession of Zeitel, a German Oberst (Colonel) who is traveling on the Titanic under the guise of inspecting embassies in the United States and Central America. Along with the Colonel is his young protegé named Willie Von Haderlitz. It is revealed that the Colonel has made a deal with an art dealer named Sasha Barbicon to exchange The Rubáiyát for a rare painting, and they each act through an intermediary go-between, a Serbian stowaway named Vlad Demonic. In addition to The Rubáiyát and the painting, the player learns that Willie is a spy for the Russians and has in his possession a notebook with names of top Bolsheviks. The notebook is to be handed over to the Ochrana so that the Communist rebels will be executed, eliminating a threat to the Czar. As well, Sasha is in possession of a diamond necklace that that will finance a Serbian terrorist group called the Black Hand.

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