Dreamfall: The Longest Journey is an adventure video game with elements of action-adventure. It was released for the Windows and Xbox platforms on 17 April 2006 by Norwegian developer Funcom. On 1 March 2007, an episodic sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in the The Longest Journey universe.
The game is the sequel to Funcom's The Longest Journey, released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoe Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoe, a Stark resident who investigates her ex-boyfriend's disappearance and other mysterious occurrences that lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi while Kian, an elite Azadi soldier, is sent to assassinate her. The game features returning characters from its predecessor, such as Brian Westhouse and Gordon Halloway, but playing The Longest Journey is not a prerequisite to understand its plot.
Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending. The PC and Xbox versions of the game received the average scores of 75% and 73%, respectively, on the review compilation website Metacritic, compared to the original game which scored 91%. According to Funcom's annual 2006 report, the sales for the PC version were "satisfactory", while the Xbox one failed to meet expectations, presumably because Xbox 360 eclipsed the original Xbox around the time Dreamfall was released.
Throughout the game, the player alternatively controls four player characters (in chronological order: Brian Westhouse (only for the intro), Zoe, April, and Kian) from third-person perspective to explore various locations, gather and combine items and solve puzzles. This advances the story, which is told through cut scenes rendered by the game engine and dialogue with non-player characters.
The interface system is simplistic, seemingly geared toward console play. The player can either interact directly with characters, or listen in via a remote system. It is possible to eavesdrop on certain conversations at a distance, although used rarely in the overall plot. Conversations have 4 options at the most, portrayed on the screen in a vaguely circular fashion. Inventory is a scrolling list on the bottom, with the option to either select, interact, examine or return after selecting an item.