Star Wars: X-Wing is the first LucasArts DOS computer game set in the Star Wars universe, as well as the lead title in the X-Wing computer game series. It simulates the experience of combat in the A-wing, X-wing, and Y-wing starfighters of the Rebel Alliance. X-Wing was built on an evolution of the same game engine that underlay the Air Combat Classics series of World War II flight combat games, (Battlehawks 1942, Their Finest Hour: The Battle of Britain, and Secret Weapons of the Luftwaffe), that were developed by Lawrence Holland for Lucasfilm Games. X-Wing's main advance is that it features a fully 3-D engine for the flight combat simulation instead of the bitmaps and sprites of the earlier titles.
X-Wing also features an original narrative that parallels the events of Episode IV. At crucial points in the storyline, hand-drawn cutscenes complement the narrative that is told mostly through the mission briefings and in-flight radio messages. The scenes were entirely original, though inspired by the movies.
X-Wing also features MIDI music from the original movie trilogy as well as pieces of original scoring. In one of the earliest examples of the use of adaptive music in a combat simulation game LucasArts' iMUSE dynamic music system enabled the intensity of the music to change in response to the changing situation experienced during gameplay. The score included themes for specific events such as the completion of mission objectives or the arrival of new enemies that were blended seamlessly with the main score.
The Collector's version of the game, which was labeled as "Limited Edition", offered a novella titled The Farlander Papers (q.v.) written by Rusel DeMaria. This was later expanded upon in the game's strategy guide which was sold separately and featured extensive mission tactics in the form of "after action reports" written by the game's chief mission designers, David Wessman and David Maxwell.
In 1994, X-Wing won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1993.