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Nemesis: The Wizardy Adventure

Nemesis: The Wizardy Adventure
Nemesis: The Wizardy Adventure




0  54399  06011  4

Release Date: 9/30/1996
Manufacturer: Sirtech
Sirtech's Wizardry games form one of the oldest and most revered lines of computer game ever released for the PC. They were always games for hard-core role players, with complex combat, deep stories, lots of stats, and tons of gameplay. A new Wizardry - Wizardry 8 - is in the works, but until then Sirtech has decided to take the series in a radically different direction. Whether this is the right direction or not depends on how you like your gameplay.

It's very clear from the box and packaging that this is not intended to be a new Wizardry RPG. The subtitle proclaims "A Wizardry Adventure," meaning we're to expect something closer to a Sierra game than a Wizardry title. In truth, Nemesis has nothing to do with Wizardry except that Sirtech made it and wanted to use their highly visible, trademarked series name to give it some added cachet. There is no overlap in story, world, or content with the other Wizardry titles; this is a straight adventure game with some modest combat and spell casting for beginning to intermediate gamers. As such, it's quite a handsome one.

In Nemesis, you play a lone hero setting out to save the world from a force known as the Nithos Shadow. This shadow is the offspring of some ancient magic that is once again emerging, wreaking havoc on the countryside. A sage in the high council of the city of Galican sends you on a quest to uncover the secret of the shadow and stop the threat. This force is part of an ancient power discovered long ago by a society known as Nithera. Though not themselves evil, the Nitherin Mages tapped into this unknown power, lost control of it, and were annihilated. All that remains are seven magical talismans, which resurface from time to time, causing destruction.

Your quest is to locate the talismans and deal with the threat, making sure that it never resurfaces again. Along the way you encounter a variety of characters, some helpful, some not, some who just want to separate your head from your torso. You also have to learn why this force is targeting you, and what your link is to the Nitherin Mages.

Gameplay itself is straightforward and involves several different aspects, including object manipulation, real-time combat, and puzzle solving. The graphics are handsome, featuring a diverse mix of prerendered environments navigated from a first-person perspective. You step through these screens Myst-style, though an option also creates an animation that makes one image "slide" to the next, so it appears like a flowing, 3-D world. The screen is dominated by your perspective, with no frames, giving you a wide view on this detailed world. A pop-up command bar at the bottom of the screen gives you access to a variety of functions: managing inventory, viewing a log book of your actions, entering combat (also done by hitting the spacebar), checking the compass, and "fast equipping" your character with new weapons.

From GameSpot

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