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Black Mirror (The)

Black Mirror (The)
Black Mirror (The)

SystemWindows 95/98

Adventure Company

Windows 95/98

6  25904  40950  8

Release Date: 10/17/2003
Manufacturer: Adventure Company
Donated By: Jason MacIsaac
The Black Mirror is a third-person point-and-click horror adventure game developed in 2003 by Future Games, a Czech company. Its original name is Posel Smrti (Czech: Death's Messenger). The game features 150 locations and 5 hours of spoken dialogue. A sequel, Black Mirror II, was released in 2009.

Black Mirror is the name of the ancestral manor of the Gordon family located in England. Samuel Gordon is forced to return there after 12 years absence following the death of his grandfather, William Gordon. Despite occurring under mysterious circumstances, William's death is considered a suicide by everyone except for Samuel. Plagued by sudden nightmares and excruciating headaches, Samuel is determined to find the true causes of his grandfather's death. The exact cause of the death was the fall out of a window. Soon, strange and unexpected deaths occur. Samuel's investigation reveals that his grandfather has interests in the "world of darkness". The quests of the game lead to "Dark Mirror", a portal to an unknown world. Elements of black magic are obvious at the final chapter. The "Dark Mirror" is depicted as a book on a pentagram. Samuel must use five keys on each of the five corners. He also sheds his skin with a knife, in order to open the portal, pouring some blood on the book.

The game is divided into 6 chapters:

  • Chapter I: Return of the Future
  • Chapter II: Back to the Light
  • Chapter III: Hidden Legacy
  • Chapter IV: Forgotten Bound
  • Chapter V: Confession of the Truth
  • Chapter VI: Look Through the Mirror

The game's reception has been mixed. While most critics praised its dark atmosphere - created mostly by meticulously drawn backgrounds, music, ambiance and realistic animation and sound effects - the quality of the English voice-overs was unsatisfying to many. Other points of criticism include the game's rigid linear structure, pixel hunting elements and, most especially, the game's ending.

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