Personal Computer Museum, Canada's Videogame Museum



SystemWindows 95/98


Windows 95/98

6  25904  35350  4

Release Date: 3/28/2002
Manufacturer: DreamCatcher
Donated By: Jason MacIsaac
SuperPower is a political simulation computer game designed by GolemLabs and published by DreamCatcher Interactive. SuperPower debuted on March 28, 2002 for the PC.

The start of play is set during the first week of January 1997, with the player assuming the role of the newly appointed leader of one of 140 controllable nations. Players are given complete command over their nation from the use of thermonuclear weapons, to the level of taxes, to what kind of government is in control, to sending secret service operatives to conduct covert missions. SuperPower has two different game modes; scenarios and freeplay.

Superpower has some premade scenarios that offer a challenge in the way you have to solve a problem. The main factor that makes the scenarios difficult is that they restrict what kind of actions you can take (Ex: not being able to use military action). Scenarios:

  • Argentina - Protect Bolivia from invasion
  • Côte d'Ivoire - Reclaim control over territory
  • United States - Restore democracy in Haiti
  • South Korea - Sign an alliance with North Korea
  • United Kingdom - Create anarchy in Poland
  • Russia - Rebuilding the communist superpower
  • China - Sign a strategic alliance with Taiwan

Freeplay is a sandbox mode, beginning with the choices of which nation to control, which objectives to complete and a time limit to complete them within. Play continues until the objectives are completed or the time limit expires. Freeplay can be played for one in-game year, five years, ten years or for an unlimited amount of time. The mandatory objective is to stay in power, optional objectives include conquering the world, eliminating armed rebels or balancing the nation's resources. The game can be set to play with the one mandatory objective, staying in power, and the unlimited time period for an objective free game.

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