Falcon 4.0 is a modern air combat simulation originally released on December 12, 1998 by MicroProse. It is a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously. Falcon 4.0: Allied Force, an enhanced version of Falcon 4.0 by Lead Pursuit, was released on June 28, 2005. This version has the Balkans as a new campaign area.
The game's war starts in the early 1990s with North Korean forces invading the Southern Republic of Korea. The United States deploys extensive support to the South, including military aircraft, armored cavalry and naval vessels. The rest of the game's war plays out depending on the player's actions, potentially involving China and Russia. Japan has an airbase, but plays no role in the conflict itself.
Falcon 4.0's gameplay parallels actual fighter pilot combat operations. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation and various USAF protocols. After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war. Alternatively he or she may engage in dogfight mode which provides an individual air engagement without any continuous context, or create what are effectively miniature campaigns, known as "Tactical Engagements".
The results of the players performance while using Falcon 4.0 are used to generate a 'logbook'. This contains such details as flight hours, Air-to-Air and Air-to-Ground kills, decorations, a name and photo and the current rank of the player. Good performance (such as eliminating large numbers of enemy ground units or surviving a difficult engagement) during a mission may lead to the award of a decoration or promotion, while conversely, poor performance (destroying friendly targets or ejecting from the aircraft for no good reason) can lead to court-martial and demotion.