Personal Computer Museum, Canada's Videogame Museum

Squish 'Em

Squish 'Em

SystemAtari 8-Bit


Atari 8-Bit

Release Date: 1/1/1983
Manufacturer: Sirius
Donated By: D. Scott
Squish'em, also known as Squish'em Sam, is a video game published in 1983 for a number of home computers as well as the Colecovision game console. It was designed by Tony Ngo and published by Sirius Software. The Colecovision version features digitised speech without additional hardware and was published as Squish'em Featuring Sam. The game is the sequel to Sewer Sam. Unofficial homebrew remakes of the game were released for Windows in 2003 and the Atari 2600 in 2007.

Squish'em is a vertically scrolling game likened to the 1980 arcade game Crazy Climber. Players guide Sam to the top of uncompleted 48 storey buildings in order to collect suitcases of money. Each time Sam reaches the top of a building he grabs the money and parachutes down in order to attempt the next building. Each building is represented by a grid of girders connected vertically and horizontally in different patterns; sometimes there is only a single way up to the next storey of the building. The style of buildings does not change, but the grid layout and colors change as Sam progresses through the game. Sam moves by shimmying horizontally across the grid and climbing upwards; once he has moved up a storey he cannot climb back down.

The buildings are patrolled by dangerous enemies which move horizontally across the grid. Debris is dropped from above which Sam must avoid. Making contact with an enemy without jumping on them or being hit by falling debris results in Sam being knocked from the building and losing a life. The player starts the game with four lives; extra lives can be collected during play and up to 128 can be held by the player. Enemies can be 'squished' by being jumped on, they can also be jumped over or avoided by ascending to the next storey. Once an enemy has been squished it is rendered harmless for a short period, before turning white and becoming invulnerable. Once an enemy has turned white it must be avoided or jumped over; jumping over enemies is more difficult than landing on and squishing them. As play progresses enemies become taller and faster, making them harder to squish or avoid. The falling debris prevents players from climbing too many storeys at once, so enemies must be avoided skillfully in order to prevent Sam being cornered by a now invulnerable enemy which is too tall to be easily jumped over.

In the Colecovision version of the game digitised speech is employed when Sam performs certain actions, for instance he exclaims "squish 'em" after successfully attacking an enemy and "money, money, money" after collecting the suitcase at the top of each building. It is one of the few Colecovision games to contain speech, as unlike the rival Intellivision console the Colecovision lacks a speech module.

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